package close.mazegame.art;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class MiscArt {

	public static TextureRegion[] chars;
	
	public static TextureRegion testProjectile;
	
	public static TextureRegion endStone;
	
	public static TextureRegion voidTile;
	
	public static TextureRegion bg;
	public static TextureRegion title;
	
	public static void load() {
		chars = Art.split("res/ui/chars.png", 8, 8);
		
		testProjectile = Art.load("res/entities/testProjectile.png");
		
		endStone = Art.load("res/entities/endStone.png");
		
		voidTile = Art.load("res/tiles/void.png");
		
		bg = Art.load("res/ui/bg.png");
		title = Art.load("res/ui/title.png");
	}
}
